OS Airlines
This article was contributed by
Rich `Lego-Master' Jesse
- Amiga Airline
- The airport terminal is nice and colorful, with friendly
stewards and stewardesses, easy access to the plane, an uneventful
takeoff. For the more adventurous: travelers can travel on multiple
planes and visit multiple destinations all at the same time. During
these multiple plane trips the user can even take a side trip on Mac,
DOS, Unix, or Windows airlines.
- DOS Airline
- Everybody pushes the airplane until it glides, then jump on and
let the plane coast until it hits the ground again, then push again,
jump on again and so on.
- DOS with QEMM Airline
- The same thing but with more leg room to push.
- Mac Airline
- All the stewards, stewardesses, captains, baggage handlers, and
ticket agents look the same, act the same, and talk the same. Every
time you ask questions about details, you are told you don't need to
know, don't want to know, and everything will be done for you without
you having to know, so just shut up.
- MPE Airline
- It's a little difficult to get a ticket because you have to sign
up for the right plane, specify you want a seat to sit in, identify
each piece of baggage and list it on your ticket, and once you enter
the plane you may never see the same steward/ess twice. However, once
the plane takes off, the ride is exceptionally smooth and usually
on-time, unless you cross a timezone (this results in your being placed
in a holding pattern for 1 hour until the plane's clock and the local
clocks are synchronized). Should the unthinkable happen and your flight
ends in a crash, you will be magically whisked back to
the origin of the flight where you will be placed on the next plane out.
- OS/2 Airline
- To board the plane, you have your ticket stamped ten different
times by standing in ten different lines. Then you fill out a form
showing where you want to sit and whether it should look and feel like
an ocean liner, a passenger train, or a bus. If you succeed in getting
on board the plane and the plane succeeds in getting off the ground,
you have a wonderful trip...except for the times when the rudder and
flaps get frozen in position, in which case you have time to say your
prayers and get yourself prepared before the crash.
- Windows Airline
- The airport terminal is nice and colorful, with friendly
stewards and stewardesses, easy access to the plane, an uneventful
takeoff...then the plane blows up without any warning whatsoever.
- NT Airline
- Everyone marches out on the runway, says the password in unison,
and forms the outline of an airplane. Then they all sit down and make a
whooshing sound like they're flying.
- Unix Airline
- Everyone brings one piece of the plane with them when they come
to the airport. They all go out on the runway and put the plane
together piece by piece, arguing constantly about what kind of plane
they're building.
- OpenVMS Airline
- Security to get on the plane can be tight, but once you get
on, everyone has their own roomy area (depending on your pilot, of
course). You sit down in a comfortable roomy seat, and brace yourself
for the launch to warp by the powerful Alpha/AXP engines. You enjoy
looking out your first-class DEC-and-X-windows at the other planes
flying haplessly in circles below. You feel almost guilty that they
are limited to the Earth's atmosphere, except for the Amiga, which is
just off your port wing. :) You enjoy witty, scintillating
conversations with other passengers, and even other planes of
almost any type. But the plane is too fast, and the air traffic
controller doesn't want to let you leave the country "for National
Security". Then you realize that your boss has you bumped from
first-class to coach where your client PC's are all contemplating
closing their eyes, shouting "Geronimo!", and jumping ship without a
parachute, hoping to land on a Unix plane without crashing it...

Comments to: Martin P.J. Zinser
Last modified: 20010401